In addition, only creatures that are designed to be difficult to take down with physical damage get large amounts of DR now, and it has been reduced across most other “normal” creatures. Resistances & Damage Reduction - Resistances and damage reduction was tightened up across the board so that less creatures have “full” resistances to most things, and instead, focus more on the things they resist strongly. (If this change isn’t working for you, please let me know in the Discord so I can bug hunt it) Baphomet does also have access to greater dispel, though, so watch out for that. This means that things like “Angelic Aspect” will be wiped, but more “mortal” energies such as enlarge person and things like that will not be affected. In any case, his disjunction has been modified to only wipe out buffs on your party members that are from a “Law”, “Divine”, or “Good” source. Though this is specifically not his realm, he still is much more powerful in the Abyss compared to if he was summoned on the mortal plane. :)īaphomet’s Abyssal Disjunction - Technically, this immensely powerful disjunction effect baphomet get’s at the beginning of combat represents one of his most powerful “planar” abilities, in that, as a Demon Lord, he has some form of control over the actual reality of the Abyss. Unfortunately, the UI for spontaneous casting has not been updated by Owlcat to support level 10 spells, and rewriting the UI is quite complex and difficult, so for now, this is the solution. Instead, you will be given access to all level 10 spells when *YOUR PRIMARY SPELLCASTING CLASS* reaches caster level 22. ** Level 10 spells are *NOT* selected as normal for spontaneous caster classes. ![]() ![]() *Important Note on Level 10 Spells for Spontaneous Casters* Detailed Balance Sheet: LINK (Level 10 spell progression added)
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